AI Insights · Timothy · October 2025
Top Basketball Games in Greece: Q3 2025 Performance Insights
Explore the trends in downloads, revenue, and active users for the top basketball games in Greece during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the performance of the leading basketball games in Greece showcased varying trends in downloads, revenue, and active users. This analysis is based on data from Sensor Tower.
Basket Battle from SUPERSONIC STUDIOS LTD saw a consistent decline in weekly downloads, starting from 1.3K at the beginning of July and tapering off to about 504 by the end of September. Active users mirrored this trend, decreasing from 17.2K to 13.8K over the same period.
NBA LIVE Mobile Basketball, published by Electronic Arts, exhibited a gradual increase in revenue, moving from $7 to $14 weekly by the end of the quarter. Downloads fluctuated, peaking at 844 in early September before settling at 599. Active user numbers reflected a similar pattern, with a notable dip mid-quarter but recovering to over 3K by the end.
NBA 2K Mobile Basketball Game from 2K experienced a stable revenue flow, initially at $116 and reaching $198 by the quarter’s close. Downloads showed an uptick from 522 to 592, while active users increased from 1.2K to 1.4K, indicating growing engagement.
Basketball Arena - Sports Game by MASOMO LIMITED had a striking revenue increase in late September, surging to $53 from a mere $1 mid-quarter. Downloads and active users fluctuated, with downloads peaking at 486 in mid-September.
Finally, Basketball Stars™: Multiplayer from Miniclip.com maintained a robust revenue stream, averaging around $500 weekly, with a slight peak at $700 in early August. Downloads rose to 573 in early September, while active users remained stable around 2K.
For more detailed insights and analytics, visit Sensor Tower’s platform to explore further into the dynamics of these top basketball games.